It is the objective of the School of Animation and Visual Effects to provide students with the skills needed to succeed in the field of Animation.
Students attain strong traditional skills and storytelling abilities that can then be applied to digital technology. By advisement of the department directors, the student is guided to take classes focusing on one of the main areas of the Industry which includes: Visual Effects, Games, 3D Modeling, Character Animation, Storyboarding, Visual Development, and 2D Layout and Background Painting. Emphasis is placed on creating a professional quality demo reel and/or portfolio following industry standards. Upon graduation the student is ready to enter the workforce in a number of positions.
Potential Careers: Video and Computer Game Designer, 2D and 3D Animator, 3D Modeler, Visual Effects Artist, Compositor, Storyboard Artist, Concept Artist, and Character Designer
Specialty Skills: Games.
* Understanding of gaming history.
* Knowledge of game design theory basics and game animation specifics.
* Awareness of current & future technology: consoles, engines, and platforms, including their limitations.
* Knowledge of real time cycles, poses, and states.
* Knowledge of texturing/UV/color.
* Familiarity with creating models.
* Understanding of the difference between low poly and high poly models.
* Understanding of anatomy and architecture.
* Knowledge of limitations, effects, particle systems, and fog.
* Knowledge of level editors/proprietary and game scripting.
|